Orom

Orom is the god of storms and warriors, unbridled forces that stalk across the land or battlefields. His clerics and paladins live for single combat and to champion the causes of the underdog. They disdain complicated formations or convoluted strategies in favour of more direct means (which is not to say that they don’t believe in having a plan or following sound tactical doctrine, just they value simplicity over complexity). His followers seek the most challenging opponents, preferring not to be set against lesser foes. They will, generally, target the most powerful foe in an encounter, unless doing so would expose others to unnecessary harm. Orom is also particularly opposed to undead, perhaps the only of the Children of Creation more vehement about erasing that curse than his two oldest siblings, Relnon and Arra.

Urban temples of the Ancient and Faithful Church of the Children of Creation tend not to have many clerics of Orom; they are more likely to be found in rural areas, where people are less certain about the goals of Relnon’s clergy and suspicious of Arra’s secretive priesthoods. The forthright and direct approach of Orom’s clerics is more appealing to such folk. A Robin Hood-type figure with a more violent approach might well be a follower of Orom in Zerith..

The Leisturm Order is a loosely organized group of paladins and clerics of Orom that wander about western Zerith, seeking out undead and the buried temples of the Dead God (which are said to spawn undead like flies from a midden heap). Most paladins that follow Orom choose to join this organization.

Weigard is an even more loosely organized Holy Order dedicated to those followers of Orom who mostly keep to themselves, checking in with the laity when they reach one of the few Chapter Houses scattered about Zerith. Unlike the Leisturm Order, the Weigard is found in the East as well (although not amongst the nomad cultures of central Zerith).