Character Classes

Generally speaking, UA (Unearthed Arcana) classes are not available. Below are notes and guidelines that outline differences or clarifications for playing a class in the Zerith campaign.

Barbarians
Path of the Storm Herald does not exist.

Path of the Zealot
The choice of radiant or necrotic damage upon gaining Divine Fury will have a supernatural effect on your alignment. Choosing radiant will predispose you to Good, while necrotic will make you tend towards Evil.

The second paragraph of Rage Beyond Death is amended as follows:
 * While you’re raging, having 0 hit points doesn’t knock you unconscious. You still must make death saving throws, and you suffer the normal effects of taking damage while at 0 hit points. However, if you would die due to failing death saving throws, you don’t die until your rage ends, and you die then only if you still have 0 hit points. If you are instead stabilized during your rage, you immediately fall unconscious when your rage ends.

College of Glamour
The Enthralling Performance feature will run afoul of anti-charm laws in most places.

War Domain of Arra
If you create a war-domain cleric and choose Arra Brightblade as your deity, you do not gain proficiency with shields. You instead gain the Arra's Tricks cantrip (as a bonus), and access to the 5th level spell Arra's House of Privacy.

Druids
The prohibition against metal armour or shields for druids means that they cannot successfully cast spells while wearing either. As well, metal armour and shields will not transform when a druid uses their Wild Shape ability. They can, however, carry a metal shield and wear it if they do not cast spells.

Fighters
Gunslingers do not exist (since firearms and gunpowder are not available).

The Action Surge feature is the rare exception to a lot of 5e rules, including the limitation on casting spells. For instance, a fighter with this feature that is also able to cast spells can use the extra action to cast a second spell during their turn.

Warlocks
In most civilized places, warlocks are forbidden and/or presumed to be guilty of consorting with supernatural evil. However, warlocks who choose The Celestial for their patron are the exception to this convention (and so can usually live unchallenged).

Artificers
Artificers do not gain proficiency with firearms, since they are not available.